The PCs could, in this thinking, meet in like the one settlement of any notable size in a massively unknown part of, say, the Forgotten Realms' Faerun continent, dropped there by an airship instead of trains that only makes a stop in said town every so often. A story taking place on the edge of major political entities is part-and-parcel to DnD, but I imagine this setting could take it a step further and really lean into the large, untamed geography and expansiveness of a region where the terrain and climate itself presents major obstacles. I listened to Critical Role's Deadwood miniseries and found it rich and inspiring. I've been mulling on potential campaign ideas for future games I might try out with my current players, or a new group down the line, and one idea that came to me was to have a setting based on the (admittedly exaggerated and often flat) "Western" trope. Monstrous Compendium Vol 3: Minecraft Creatures
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